Core/Spells: integrated Long Arm of the Law's mechanic into the Judgement spell script and removed the proc entry
* updated some proc entries while at it
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-- Shooting Stars
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UPDATE `spell_proc` SET `SpellFamilyName`= 7, `ProcFlags`= 0 WHERE `SpellId`= -93398;
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-- Telluric Currents
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UPDATE `spell_proc` SET `ProcFlags`= 0 WHERE `SpellId`= -82984;
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-- Thunderstruck
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UPDATE `spell_proc` SET `ProcFlags`= 0 WHERE `SpellId`= -80979;
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-- Long Arm of the Law
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DELETE FROM `spell_proc` WHERE `SpellId`= -87168;
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DELETE FROM `spell_script_names` WHERE `ScriptName`= 'spell_pal_long_arm_of_the_law';
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