Core/Misc: Multiple static analysis issues fixed (small optimizations and clear code)

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DDuarte committed 2014-09-19 03:30:02 +01:00
1 parent e6b7de8c97
commit cefcde9ba9
40 files changed
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@@ -3286,7 +3286,7 @@ void Unit::_AddAura(UnitAura* aura, Unit* caster)
if (aura->IsSingleTarget())
{
ASSERT((IsInWorld() && !IsDuringRemoveFromWorld()) || (aura->GetCasterGUID() == GetGUID()) ||
(isBeingLoaded() && aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE)));
(IsLoading() && aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE)));
/* @HACK: Player is not in world during loading auras.
* Single target auras are not saved or loaded from database
* but may be created as a result of aura links (player mounts with passengers)