From cf2bf7f77f0eb2b968c51cf3c6a158050fa71ee6 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 10 Sep 2022 21:51:04 +0200 Subject: [PATCH] Core/Spells: Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED and SPELL_ATTR2_ALLOW_WHILE_INVISIBLE to use DispelType instead of checking effect types --- src/server/game/Entities/Unit/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9d601f0560..38a05cb818 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3789,10 +3789,10 @@ bool IsInterruptFlagIgnoredForSpell(SpellAuraInterruptFlags flag, Unit const* un case SpellAuraInterruptFlags::ActionDelayed: if (interruptSource) { - if (interruptSource->HasAttribute(SPELL_ATTR1_ALLOW_WHILE_STEALTHED) && auraSpellInfo->HasAura(SPELL_AURA_MOD_STEALTH)) + if (interruptSource->HasAttribute(SPELL_ATTR1_ALLOW_WHILE_STEALTHED) && auraSpellInfo->Dispel == DISPEL_STEALTH) return true; - if (interruptSource->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_INVISIBLE) && auraSpellInfo->HasAura(SPELL_AURA_MOD_INVISIBILITY)) + if (interruptSource->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_INVISIBLE) && auraSpellInfo->Dispel == DISPEL_INVISIBILITY) return true; } break;