From d01d7152a6a91c1ac864e8368b6c9a304bbd1255 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 23 Feb 2020 10:54:38 +0100 Subject: [PATCH] Core/Items: fixed a typo in generating item stats from random properties --- src/server/game/Entities/Item/ItemEnchantmentMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp index 8d05d1eca4..a4b478e3c1 100644 --- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp +++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp @@ -137,9 +137,9 @@ int32 GenerateItemRandomPropertyId(uint32 item_id) } // RandomProperty case - if (itemProto->GetRandomSuffix()) + if (itemProto->GetRandomProperty()) { - uint32 randomPropId = GetItemEnchantMod(itemProto->GetRandomSuffix()); + uint32 randomPropId = GetItemEnchantMod(itemProto->GetRandomProperty()); ItemRandomPropertiesEntry const* random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId); if (!random_id) {