Core/Dungeon Finder: Some optimizations.

- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
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Spp committed 2012-10-18 09:15:10 +02:00
1 parent ca276292dc
commit d0334bf948
23 files changed
+940 -714

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@@ -45,6 +45,7 @@
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "PoolMgr.h"
#include "LFGMgr.h"
ScriptMapMap sQuestEndScripts;
ScriptMapMap sQuestStartScripts;
@@ -5028,7 +5029,7 @@ void ObjectMgr::LoadInstanceEncounters()
continue;
}
if (lastEncounterDungeon && !sLFGDungeonStore.LookupEntry(lastEncounterDungeon))
if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeon(lastEncounterDungeon))
{
sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
continue;