Core/Dungeon Finder: Some optimizations.

- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
This commit is contained in:
Spp committed 2012-10-18 09:15:10 +02:00
1 parent ca276292dc
commit d0334bf948
23 files changed
+940 -714

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@@ -232,7 +232,7 @@ public:
{
npc_verdisa_beglaristrasz_eternosAI(Creature* creature) : ScriptedAI(creature) { }
void MovementInform(uint32 type, uint32 id)
void MovementInform(uint32 /*type*/, uint32 id)
{
// When Belgaristraz finish his moving say grateful text
if (me->GetEntry() == NPC_BELGARISTRASZ)