Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony) Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter Scripts/Quests: Fixed quest "Unholy Infusion" (24749) --HG-- branch : trunk
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@@ -2207,7 +2207,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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dist = (float)target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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if (dist < objSize)
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dist = objSize;
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else if (cur == TARGET_DEST_CASTER_RANDOM)
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else if (cur == TARGET_DEST_TARGET_RANDOM)
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dist = objSize + (dist - objSize) * (float)rand_norm();
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switch(cur)
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