Rename "SetPosition" to "UpdatePosition".

Replace CreatureRelocation in scripts with new Creature::SetPosition.
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megamage committed 2011-10-10 17:08:01 -04:00
1 parent 76c9c30c2b
commit d156e066cf
33 files changed
+74 -59

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@@ -17151,16 +17151,16 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas
{
// FIXME: this interrupts spell visual
DestroyForNearbyPlayers();
SetPosition(x, y, z, orientation, true);
UpdatePosition(x, y, z, orientation, true);
}
}
bool Unit::SetPosition(float x, float y, float z, float orientation, bool teleport)
bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool teleport)
{
// prevent crash when a bad coord is sent by the client
if (!Trinity::IsValidMapCoord(x, y, z, orientation))
{
sLog->outDebug(LOG_FILTER_UNITS, "Unit::SetPosition(%f, %f, %f) .. bad coordinates!", x, y, z);
sLog->outDebug(LOG_FILTER_UNITS, "Unit::UpdatePosition(%f, %f, %f) .. bad coordinates!", x, y, z);
return false;
}