Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
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@@ -117,7 +117,7 @@ class SmartScript
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smart = false;
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if (!smart)
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sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target Creature(entry: %u) is not using SmartAI, action skipped to prevent crash.", c ? c->GetEntry() : (me ? me->GetEntry() : 0));
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TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target Creature(entry: %u) is not using SmartAI, action skipped to prevent crash.", c ? c->GetEntry() : (me ? me->GetEntry() : 0));
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return smart;
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}
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@@ -131,7 +131,7 @@ class SmartScript
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if (!go || go->GetAIName() != "SmartGameObjectAI")
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smart = false;
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if (!smart)
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sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target GameObject(entry: %u) is not using SmartGameObjectAI, action skipped to prevent crash.", g ? g->GetEntry() : (go ? go->GetEntry() : 0));
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TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target GameObject(entry: %u) is not using SmartGameObjectAI, action skipped to prevent crash.", g ? g->GetEntry() : (go ? go->GetEntry() : 0));
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return smart;
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}
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