Core/Logging: Performance-related tweaks to logging system

All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
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Spp committed 2013-05-13 15:07:36 +02:00
1 parent 243c325ca4
commit d1677b2db0
240 files changed
+4580 -4563

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@@ -136,7 +136,7 @@ public:
if (objectInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(objectInfo->displayId))
{
// report to DB errors log as in loading case
sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", objectId, objectInfo->type, objectInfo->displayId);
TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", objectId, objectInfo->type, objectInfo->displayId);
handler->PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA, objectId);
handler->SetSentErrorMessage(true);
return false;