Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
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@@ -213,7 +213,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
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if (!spellInfo)
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{
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sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUIDLow(), enchant->spellid[s]);
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TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUIDLow(), enchant->spellid[s]);
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continue;
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}
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