Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
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@@ -70,10 +70,10 @@ void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if(!(_player->resetTalents()))
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if (!(_player->resetTalents()))
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{
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WorldPacket data( MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
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data << uint64(0);
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