Core/Players: Fixed saving/loading glyphs

This commit is contained in:
Shauren committed 2012-07-11 00:13:41 +02:00
1 parent d8ce0c8830
commit d23ae07f64
6 files changed
+10 -11

No files matched your search

@@ -8179,10 +8179,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -val, apply);
m_spellPenetrationItemMod += apply ? val : -val;
break;
// deprecated item mods
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
break;
case ITEM_MOD_FIRE_RESISTANCE:
HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(val), apply);
break;
@@ -14121,8 +14117,6 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u BLOCK_VALUE", enchant_amount);
break;
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
default:
break;
}