Tools/MeshExtractor:
* Fixed a bunch of errors * Allow to extract m2 and mdx models, WMOs are still not being extracted.
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e32ddea96a
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12 files changed
+183
-29
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@@ -2,9 +2,14 @@
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#include "MPQManager.h"
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#include "Utils.h"
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Model::Model( std::string path )
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Model::Model( std::string path ) : IsCollidable(false), IsBad(false)
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{
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Stream = MPQHandler->GetFile(Utils::FixModelPath(path));
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if (!Stream)
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{
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IsBad = true;
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return;
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}
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Header.Read(Stream);
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if (Header.OffsetBoundingNormals > 0 && Header.OffsetBoundingVertices > 0 &&
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Header.OffsetBoundingTriangles > 0 && Header.BoundingRadius > 0.0f)
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@@ -16,26 +21,36 @@ Model::Model( std::string path )
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}
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}
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Model::~Model()
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{
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if (Stream)
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fclose(Stream);
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}
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void Model::ReadVertices( FILE* stream )
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{
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fseek(stream, Header.OffsetBoundingVertices, SEEK_SET);
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Vertices.reserve(Header.CountBoundingVertices);
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for (int i = 0; i < Header.CountBoundingVertices; ++i)
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Vertices[i] = Vector3::Read(stream);
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for (uint32 i = 0; i < Header.CountBoundingVertices; ++i)
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{
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Vertices.push_back(Vector3::Read(stream));
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if (Constants::ToWoWCoords)
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Vertices[i] = Utils::ToWoWCoords(Vertices[i]);
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}
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}
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void Model::ReadBoundingTriangles( FILE* stream )
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{
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fseek(stream, Header.OffsetBoundingTriangles, SEEK_SET);
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Triangles.reserve(Header.CountBoundingTriangles / 3);
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for (int i = 0; i < Header.CountBoundingTriangles / 3; i++)
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for (uint32 i = 0; i < Header.CountBoundingTriangles / 3; i++)
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{
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Triangle<uint16> tri;
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tri.Type = Constants::TRIANGLE_TYPE_DOODAD;
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fread(&tri.V0, sizeof(uint16), 1, stream);
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fread(&tri.V1, sizeof(uint16), 1, stream);
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fread(&tri.V2, sizeof(uint16), 1, stream);
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Triangles[i] = tri;
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Triangles.push_back(tri);
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}
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}
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@@ -43,7 +58,7 @@ void Model::ReadBoundingNormals( FILE* stream )
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{
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fseek(stream, Header.OffsetBoundingNormals, SEEK_SET);
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Normals.reserve(Header.CountBoundingNormals);
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for (int i = 0; i < Header.CountBoundingNormals; i++)
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Normals[i] = Vector3::Read(stream);
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for (uint32 i = 0; i < Header.CountBoundingNormals; i++)
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Normals.push_back(Vector3::Read(stream));
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}
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