Implement AdventureBot profiles, daily planning and population management
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s

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Nico committed 2026-10-28 18:22:13 +01:00
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Profile/planner/population implementation complete on feature/clientless-player-core.
75/75 production-code regression scripts passed; final Debug j10 built and installed.
Worldserver139425 ready after11s, port8085 listening. No push/commit of this WIP.
Loader disabled; four targets0, level1..85, rotation15%, minimum age24h.
Aelion29 and Lenara31 manually online/stopped/ungrouped in Goldshire.
Zanzan30 and Aldren32 restored to native Durotar/Silverpine home anchors/social goals.
New33..36 persistent and38 temporary offline. Dedicated37 rotated/deleted.
Native level1/85 both factions, protection60, profile-level repair, day relog/restart,
expired-day replacement and native rotation/profile+day cleanup verified.
Generated saved instance visitor36 does not auto-start under disabled/zero quotas;
legacy unowned recovery remains asynchronous and paced. Existing21/26 inventory hashes match.
Large populations, visual gameplay, complete role AI and navigation improvements await acceptance.
See population.md and SESSION-RESUME.md for contracts, caveats and exact state.