Implement AdventureBot profiles, daily planning and population management
This commit is contained in:
1 parent
d6fea6ee68
commit
d3273c677e
61 files changed
+2280
-116
No files matched your search
@@ -0,0 +1,13 @@
|
||||
Profile/planner/population implementation complete on feature/clientless-player-core.
|
||||
75/75 production-code regression scripts passed; final Debug j10 built and installed.
|
||||
Worldserver139425 ready after11s, port8085 listening. No push/commit of this WIP.
|
||||
Loader disabled; four targets0, level1..85, rotation15%, minimum age24h.
|
||||
Aelion29 and Lenara31 manually online/stopped/ungrouped in Goldshire.
|
||||
Zanzan30 and Aldren32 restored to native Durotar/Silverpine home anchors/social goals.
|
||||
New33..36 persistent and38 temporary offline. Dedicated37 rotated/deleted.
|
||||
Native level1/85 both factions, protection60, profile-level repair, day relog/restart,
|
||||
expired-day replacement and native rotation/profile+day cleanup verified.
|
||||
Generated saved instance visitor36 does not auto-start under disabled/zero quotas;
|
||||
legacy unowned recovery remains asynchronous and paced. Existing21/26 inventory hashes match.
|
||||
Large populations, visual gameplay, complete role AI and navigation improvements await acceptance.
|
||||
See population.md and SESSION-RESUME.md for contracts, caveats and exact state.
|
||||
Reference in new issue
Block a user