*Fix Alchemist's Stone.
--HG-- branch : trunk
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@@ -910,7 +910,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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// Fill base trigger info
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uint32 procAttacker = m_procAttacker;
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uint32 procVictim = m_procVictim;
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uint32 procEx = m_triggeredByAuraSpell || m_CastItem ? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
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uint32 procEx = m_triggeredByAuraSpell? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
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m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
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if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
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