Core/Spells: Rename SpellAttr0 to use official attribute names

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Shauren authored and Ovahlord committed 2022-09-12 09:15:04 +02:00
1 parent 24b84ba980
commit d448ea4370
15 files changed
+104 -104

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@@ -6013,7 +6013,7 @@ void Player::CheckAreaExploreAndOutdoor()
return;
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !IsOutdoors())
RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY);
RemoveAurasWithAttribute(SPELL_ATTR0_ONLY_OUTDOORS);
uint32 const areaId = GetAreaId();
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);