Core/Creature: Allow creature table to override npc- and unitflags to 0

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ModoX authored and Ovahlord committed 2025-03-11 17:35:41 +01:00
1 parent 74345972e6
commit d4804d609d
5 files changed
+99 -51

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@@ -0,0 +1,11 @@
--
ALTER TABLE `creature`
MODIFY COLUMN `npcflag` bigint UNSIGNED NULL DEFAULT NULL AFTER `MovementType`,
MODIFY COLUMN `unit_flags` int UNSIGNED NULL DEFAULT NULL AFTER `npcflag`,
ADD `unit_flags2` int UNSIGNED NULL DEFAULT NULL AFTER `unit_flags`,
MODIFY COLUMN `dynamicflags` int UNSIGNED NULL DEFAULT NULL AFTER `unit_flags2`;
UPDATE `creature` SET `npcflag`= NULL WHERE `npcflag`=0;
UPDATE `creature` SET `unit_flags`= NULL WHERE `unit_flags`=0;
UPDATE `creature` SET `unit_flags2`= NULL WHERE `unit_flags2`=0;
UPDATE `creature` SET `dynamicflags`= NULL WHERE `dynamicflags`=0;
+17 -15
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@@ -581,23 +581,23 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
SetFaction(cInfo->faction); SetFaction(cInfo->faction);
uint32 npcflag, unit_flags, unit_flags2, dynamicflags; uint32 npcflags, unitFlags, unitFlags2, dynamicFlags;
ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, unit_flags2, dynamicflags, _staticFlags, data); ObjectMgr::ChooseCreatureFlags(cInfo, &npcflags, &unitFlags, &unitFlags2, &dynamicFlags, _staticFlags, data);
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
SetUInt32Value(UNIT_NPC_FLAGS, npcflag | sGameEventMgr->GetNPCFlag(this)); npcflags |= sGameEventMgr->GetNPCFlag(this);
else
SetUInt32Value(UNIT_NPC_FLAGS, npcflag); SetUInt32Value(UNIT_NPC_FLAGS, npcflags);
// if unit is in combat, keep this flag // if unit is in combat, keep this flag
unit_flags &= ~UNIT_FLAG_IN_COMBAT; unitFlags &= ~UNIT_FLAG_IN_COMBAT;
if (IsInCombat()) if (IsInCombat())
unit_flags |= UNIT_FLAG_IN_COMBAT; unitFlags |= UNIT_FLAG_IN_COMBAT;
SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags); SetUInt32Value(UNIT_FIELD_FLAGS, unitFlags);
SetUInt32Value(UNIT_FIELD_FLAGS_2, cInfo->unit_flags2 | unit_flags2); SetUInt32Value(UNIT_FIELD_FLAGS_2, unitFlags2);
SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicflags); SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicFlags);
SetCanDualWield(cInfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK); SetCanDualWield(cInfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
@@ -1976,13 +1976,15 @@ void Creature::setDeathState(DeathState s)
CreatureData const* creatureData = GetCreatureData(); CreatureData const* creatureData = GetCreatureData();
CreatureTemplate const* cinfo = GetCreatureTemplate(); CreatureTemplate const* cinfo = GetCreatureTemplate();
uint32 npcflag, unit_flags, unit_flags2, dynamicflags; uint32 npcflag, unitFlags, unitFlags2, dynamicFlags;
ObjectMgr::ChooseCreatureFlags(cinfo, npcflag, unit_flags, unit_flags2, dynamicflags, _staticFlags, creatureData); ObjectMgr::ChooseCreatureFlags(cinfo, &npcflag, &unitFlags, &unitFlags2, &dynamicFlags, _staticFlags, creatureData);
SetUInt32Value(UNIT_NPC_FLAGS, npcflag); SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags); SetUInt32Value(UNIT_FIELD_FLAGS, unitFlags);
SetUInt32Value(UNIT_FIELD_FLAGS_2, cinfo->unit_flags2 | unit_flags2); SetUInt32Value(UNIT_FIELD_FLAGS_2, unitFlags2);
SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicflags); SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicFlags);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
} }
@@ -505,9 +505,10 @@ struct CreatureData : public SpawnData
uint32 curhealth = 0; uint32 curhealth = 0;
uint32 curmana = 0; uint32 curmana = 0;
uint8 movementType = 0; uint8 movementType = 0;
uint32 npcflag = 0; Optional<uint32> dynamicflags;
uint32 unit_flags = 0; Optional<uint32> npcflag;
uint32 dynamicflags = 0; Optional<uint32> unit_flags; // enum UnitFlags mask values
Optional<uint32> unit_flags2; // enum UnitFlags2 mask values
}; };
struct CreatureModelInfo struct CreatureModelInfo
+66 -32
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@@ -1585,36 +1585,45 @@ CreatureModel const* ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, C
return cinfo->GetFirstInvisibleModel(); return cinfo->GetFirstInvisibleModel();
} }
void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32& npcflag, uint32& unit_flags, uint32& unitFlags2, uint32& dynamicflags, CreatureStaticFlagsHolder const& staticFlags, CreatureData const* data /*= nullptr*/) void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint32* npcFlags, uint32* unitFlags, uint32* unitFlags2, uint32* dynamicFlags, CreatureStaticFlagsHolder const& staticFlags, CreatureData const* data /*= nullptr*/)
{ {
npcflag = cinfo->npcflag; #define ChooseCreatureFlagSource(field) ((data && data->field.has_value()) ? *data->field : cInfo->field)
unit_flags = cinfo->unit_flags;
dynamicflags = cinfo->dynamicflags;
unitFlags2 = 0;
if (data) if (data)
{ {
if (data->npcflag) if (npcFlags)
npcflag = data->npcflag; *npcFlags = ChooseCreatureFlagSource(npcflag);
if (data->unit_flags) if (unitFlags)
unit_flags = data->unit_flags; {
*unitFlags = ChooseCreatureFlagSource(unit_flags);
if (data->dynamicflags) if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_CAN_SWIM))
dynamicflags = data->dynamicflags; *unitFlags |= UNIT_FLAG_CAN_SWIM;
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_CANNOT_SWIM))
*unitFlags |= UNIT_FLAG_CANT_SWIM;
}
if (unitFlags2)
{
*unitFlags2 = ChooseCreatureFlagSource(unit_flags2);
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_CANNOT_TURN))
*unitFlags2 |= UNIT_FLAG2_CANNOT_TURN;
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_4_PREVENT_SWIM))
*unitFlags2 |= UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS;
}
if (dynamicFlags)
{
*dynamicFlags = ChooseCreatureFlagSource(dynamicflags);
}
} }
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_CAN_SWIM))
unit_flags |= UNIT_FLAG_CAN_SWIM;
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_CANNOT_SWIM)) #undef ChooseCreatureFlagSource
unit_flags |= UNIT_FLAG_CANT_SWIM;
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_CANNOT_TURN))
unitFlags2 |= UNIT_FLAG2_CANNOT_TURN;
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_4_PREVENT_SWIM))
unitFlags2 |= UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS;
} }
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const
@@ -2035,9 +2044,9 @@ void ObjectMgr::LoadCreatures()
// 0 1 2 3 4 5 6 7 8 9 10 // 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, " QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, "
// 11 12 13 14 15 16 17 18 19 20 21 // 11 12 13 14 15 16 17 18 19 20 21 22
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.dynamicflags, creature.phaseUseFlags, " "currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags, creature.dynamicflags, creature.phaseUseFlags, "
// 22 23 24 25 // 23 24 25 26
"creature.PhaseId, creature.PhaseGroup, creature.terrainSwapMap, creature.ScriptName " "creature.PhaseId, creature.PhaseGroup, creature.terrainSwapMap, creature.ScriptName "
"FROM creature " "FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
@@ -2091,14 +2100,19 @@ void ObjectMgr::LoadCreatures()
data.spawnMask = fields[15].GetUInt8(); data.spawnMask = fields[15].GetUInt8();
int16 gameEvent = fields[16].GetInt8(); int16 gameEvent = fields[16].GetInt8();
data.poolId = fields[17].GetUInt32(); data.poolId = fields[17].GetUInt32();
data.npcflag = fields[18].GetUInt32(); if (!fields[18].IsNull())
data.unit_flags = fields[19].GetUInt32(); data.npcflag = fields[18].GetUInt64();
data.dynamicflags = fields[20].GetUInt32(); if (!fields[19].IsNull())
data.phaseUseFlags = fields[21].GetUInt8(); data.unit_flags = fields[19].GetUInt32();
data.phaseId = fields[22].GetUInt32(); if (!fields[20].IsNull())
data.phaseGroup = fields[23].GetUInt32(); data.unit_flags2 = fields[20].GetUInt32();
data.terrainSwapMap = fields[24].GetInt32(); if (!fields[21].IsNull())
data.scriptId = GetScriptId(fields[25].GetString()); data.dynamicflags = fields[21].GetUInt32();
data.phaseUseFlags = fields[22].GetUInt8();
data.phaseId = fields[23].GetUInt32();
data.phaseGroup = fields[24].GetUInt32();
data.terrainSwapMap = fields[25].GetInt32();
data.scriptId = GetScriptId(fields[26].GetString());
data.spawnGroupData = GetDefaultSpawnGroup(); data.spawnGroupData = GetDefaultSpawnGroup();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId);
@@ -2219,6 +2233,26 @@ void ObjectMgr::LoadCreatures()
} }
} }
/*
if (data.unit_flags.has_value())
{
if (uint32 disallowedUnitFlags = (*data.unit_flags & ~UNIT_FLAG_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags);
*data.unit_flags &= UNIT_FLAG_ALLOWED;
}
}
if (data.unit_flags2.has_value())
{
if (uint32 disallowedUnitFlags2 = (*data.unit_flags2 & ~UNIT_FLAG2_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags2` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags2);
*data.unit_flags2 &= UNIT_FLAG2_ALLOWED;
}
}
*/
if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA)) if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
{ {
uint32 zoneId = 0; uint32 zoneId = 0;
+1 -1
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@@ -1013,7 +1013,7 @@ class TC_GAME_API ObjectMgr
CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId) const; CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId) const;
CreatureModelInfo const* GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const; CreatureModelInfo const* GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const;
static CreatureModel const* ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = nullptr); static CreatureModel const* ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = nullptr);
static void ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32& npcflag, uint32& unit_flags, uint32& unitFlags2, uint32& dynamicflags, CreatureStaticFlagsHolder const& staticFlags, CreatureData const* data = nullptr); static void ChooseCreatureFlags(CreatureTemplate const* cInfo, uint32* npcFlags, uint32* unitFlags, uint32* unitFlags2, uint32* dynamicFlags, CreatureStaticFlagsHolder const& staticFlags, CreatureData const* data /*= nullptr*/);
EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id) const; EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id) const;
CreatureAddon const* GetCreatureAddon(ObjectGuid::LowType lowguid) const; CreatureAddon const* GetCreatureAddon(ObjectGuid::LowType lowguid) const;
GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid) const; GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid) const;