Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Globals/ObjectMgr.cpp
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@@ -279,8 +279,8 @@ public:
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bool found = false;
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float x, y, z, o;
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uint32 guidLow, id;
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uint16 mapId, phase;
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uint32 guidLow, id, phase;
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uint16 mapId;
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uint32 poolId;
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do
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@@ -293,7 +293,7 @@ public:
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z = fields[4].GetFloat();
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o = fields[5].GetFloat();
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mapId = fields[6].GetUInt16();
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phase = fields[7].GetUInt16();
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phase = fields[7].GetUInt32();
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poolId = sPoolMgr->IsPartOfAPool<GameObject>(guidLow);
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if (!poolId || sPoolMgr->IsSpawnedObject<GameObject>(guidLow))
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found = true;
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