Core/Scripts: Allow spell script ValidateSpellInfo to work with any container type

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Shauren authored and Ovahlord committed 2021-05-28 18:42:26 +02:00
1 parent 1064209eaf
commit d5c0fda096
2 files changed
+21 -12

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+6 -11
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@@ -34,20 +34,15 @@ bool _SpellScript::_Validate(SpellInfo const* entry)
return true;
}
bool _SpellScript::_ValidateSpellInfo(uint32 const* begin, uint32 const* end)
bool _SpellScript::_ValidateSpellInfo(uint32 spellId)
{
bool allValid = true;
while (begin != end)
if (!sSpellMgr->GetSpellInfo(spellId))
{
if (!sSpellMgr->GetSpellInfo(*begin))
{
TC_LOG_ERROR("scripts.spells", "_SpellScript::ValidateSpellInfo: Spell %u does not exist.", *begin);
allValid = false;
}
++begin;
TC_LOG_ERROR("scripts.spells", "_SpellScript::ValidateSpellInfo: Spell %u does not exist.", spellId);
return false;
}
return allValid;
return true;
}
void _SpellScript::_Register()