*Use spell_ranks table in spell scripts to not duplicate data.
--HG-- branch : trunk
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@@ -28,15 +28,6 @@ enum PriestSpells
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PRIEST_SPELL_PENANCE_R1 = 47540,
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PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758,
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PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
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PRIEST_SPELL_PENANCE_R2 = 53005,
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PRIEST_SPELL_PENANCE_R2_DAMAGE = 53001,
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PRIEST_SPELL_PENANCE_R2_HEAL = 52986,
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PRIEST_SPELL_PENANCE_R3 = 53006,
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PRIEST_SPELL_PENANCE_R3_DAMAGE = 53002,
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PRIEST_SPELL_PENANCE_R3_HEAL = 52987,
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PRIEST_SPELL_PENANCE_R4 = 53007,
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PRIEST_SPELL_PENANCE_R4_DAMAGE = 53003,
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PRIEST_SPELL_PENANCE_R4_HEAL = 52988,
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};
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class spell_pri_penance_SpellScript : public SpellScript
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@@ -45,30 +36,14 @@ class spell_pri_penance_SpellScript : public SpellScript
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{
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1_HEAL))
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// can't use other spell than this penance due to spell_ranks dependency
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if (spellmgr.GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2))
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uint8 rank = spellmgr.GetSpellRank(spellEntry->Id);
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if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2_HEAL))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3_HEAL))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4_DAMAGE))
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return false;
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if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4_HEAL))
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if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true))
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return false;
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return true;
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@@ -81,37 +56,13 @@ class spell_pri_penance_SpellScript : public SpellScript
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return;
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Unit *caster = GetCaster();
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SpellEntry const *spellInfo = GetSpellInfo();
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int hurt = 0;
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int heal = 0;
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switch(spellInfo->Id)
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{
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case PRIEST_SPELL_PENANCE_R1:
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hurt = PRIEST_SPELL_PENANCE_R1_DAMAGE;
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heal = PRIEST_SPELL_PENANCE_R1_HEAL;
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break;
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case PRIEST_SPELL_PENANCE_R2:
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hurt = PRIEST_SPELL_PENANCE_R2_DAMAGE;
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heal = PRIEST_SPELL_PENANCE_R2_HEAL;
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break;
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case PRIEST_SPELL_PENANCE_R3:
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hurt = PRIEST_SPELL_PENANCE_R3_DAMAGE;
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heal = PRIEST_SPELL_PENANCE_R3_HEAL;
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break;
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case PRIEST_SPELL_PENANCE_R4:
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hurt = PRIEST_SPELL_PENANCE_R4_DAMAGE;
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heal = PRIEST_SPELL_PENANCE_R4_HEAL;
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break;
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default:
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sLog.outError("spell_pri_penance_SpellScript::HandleDummy: Spell %u Penance need set correct heal/damage spell", spellInfo->Id);
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return;
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}
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uint8 rank = spellmgr.GetSpellRank(GetSpellInfo()->Id);
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if (caster->IsFriendlyTo(unitTarget))
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caster->CastSpell(unitTarget, heal, false, 0);
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caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
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else
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caster->CastSpell(unitTarget, hurt, false, 0);
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caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
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}
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void Register()
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