Core/Misc: Refactor SendPlaySpellVisual and SendPlaySpellImpact and move them to Unit (from Spell)
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@@ -2035,7 +2035,7 @@ void Unit::BuildHeartBeatMsg(WorldPacket *data) const
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BuildMovementPacket(data);
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}
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void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/)
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void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*self*/)
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{
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Trinity::MessageDistDeliverer notifier(this, data, dist);
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VisitNearbyWorldObject(dist, notifier);
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