*Merge.
--HG-- branch : trunk
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@@ -238,7 +238,7 @@ void GameEvent::LoadFromDB()
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}
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// load game event saves
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// 0 1 2
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// 0 1 2
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result = CharacterDatabase.Query("SELECT event_id, state, UNIX_TIMESTAMP(next_start) FROM game_event_save");
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count = 0;
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@@ -624,7 +624,7 @@ void GameEvent::LoadFromDB()
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}
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// load conditions of the events
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// 0 1 2 3 4
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// 0 1 2 3 4
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result = WorldDatabase.Query("SELECT event_id, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
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count = 0;
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@@ -669,7 +669,7 @@ void GameEvent::LoadFromDB()
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}
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// load condition saves
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// 0 1 2
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// 0 1 2
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result = CharacterDatabase.Query("SELECT event_id, condition_id, done FROM game_event_condition_save");
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count = 0;
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@@ -1388,7 +1388,7 @@ void GameEvent::UpdateEventQuests(uint16 event_id, bool Activate)
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if (Activate) // Add the pair(id,quest) to the multimap
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CreatureQuestMap.insert(QuestRelations::value_type(itr->first, itr->second));
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else
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{
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{
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if(!hasCreatureQuestActiveEventExcept(itr->second,event_id))
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{
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// Remove the pair(id,quest) from the multimap
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@@ -1413,7 +1413,7 @@ void GameEvent::UpdateEventQuests(uint16 event_id, bool Activate)
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if (Activate) // Add the pair(id,quest) to the multimap
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GameObjectQuestMap.insert(QuestRelations::value_type(itr->first, itr->second));
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else
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{
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{
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if(!hasGameObjectQuestActiveEventExcept(itr->second,event_id))
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{
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// Remove the pair(id,quest) from the multimap
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