diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index f8d5600bdd..0afee1b82b 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2385,6 +2385,17 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u - tries to respawn by spawnId but does not provide a map", e.entryOrGuid, e.GetScriptType(), e.event_id); break; } + case SMART_ACTION_PLAY_CINEMATIC: + { + for (WorldObject* target : targets) + { + if (!IsPlayer(target)) + continue; + + target->ToPlayer()->SendCinematicStart(e.action.cinematic.entry); + } + break; + } default: TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType()); break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 059dc78d6d..3c62da978c 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -1623,6 +1623,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_ACTION_SPAWN_SPAWNGROUP: case SMART_ACTION_DESPAWN_SPAWNGROUP: case SMART_ACTION_STOP_MOTION: + case SMART_ACTION_PLAY_CINEMATIC: break; default: TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id); diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 3cdb370d05..a45d339e38 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -582,8 +582,8 @@ enum SMART_ACTION SMART_ACTION_DESPAWN_SPAWNGROUP = 132, // Group ID, min secs, max secs, spawnflags SMART_ACTION_RESPAWN_BY_SPAWNID = 133, // spawnType, spawnId SMART_ACTION_INVOKER_CAST = 134, // spellID, castFlags - - SMART_ACTION_END = 135 + SMART_ACTION_PLAY_CINEMATIC = 135, + SMART_ACTION_END = 136 }; struct SmartAction @@ -1152,6 +1152,11 @@ struct SmartAction uint32 spawnId; } respawnData; + struct + { + uint32 entry; + } cinematic; + //! Note for any new future actions //! All parameters must have type uint32