Core/Vehicles:

* Added generic solution for vehicle accessories not relying on AI calls
* Only accessories marked as minion will be respawned when the vehicle enters evade mode
* Notify the summoner's AI when vehicle accessory fails to install and despawns
This commit is contained in:
Shauren committed 2011-04-22 21:59:37 +02:00
1 parent 7f73962c91
commit d73ffc9e81
14 files changed
+69 -60

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@@ -516,9 +516,6 @@ void BossAI::_Reset()
if (!me->isAlive())
return;
if (me->GetVehicleKit())
me->GetVehicleKit()->Reset();
me->ResetLootMode();
events.Reset();
summons.DespawnAll();