Core/MMaps: Started this new branch as my playground for mmaps.
Made some refactoring Free memory taken by mmaps when a map is destroyed.
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@@ -187,7 +187,7 @@ public:
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uint32 haveMap = Map::ExistMap(mapId, gridX, gridY) ? 1 : 0;
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uint32 haveVMap = Map::ExistVMap(mapId, gridX, gridY) ? 1 : 0;
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uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
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uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
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if (haveVMap)
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{
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