Core/InstanceScript: Encounterframe research - extended the EncounterFrameType enum

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kaelima committed 2012-03-16 23:16:49 +01:00
1 parent 6f031b814e
commit d810acdeea
4 files changed
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@@ -42,8 +42,14 @@ typedef std::set<Creature*> MinionSet;
enum EncounterFrameType
{
ENCOUNTER_FRAME_ADD = 0,
ENCOUNTER_FRAME_REMOVE = 1,
ENCOUNTER_FRAME_ENGAGE = 0,
ENCOUNTER_FRAME_DISENGAGE = 1,
ENCOUNTER_FRAME_UPDATE_PRIORITY = 2,
ENCOUNTER_FRAME_ADD_TIMER = 3,
ENCOUNTER_FRAME_ENABLE_OBJECTIVE = 4,
ENCOUNTER_FRAME_UPDATE_OBJECTIVE = 5,
ENCOUNTER_FRAME_DISABLE_OBJECTIVE = 6,
ENCOUNTER_FRAME_UNK7 = 7, // Seems to have something to do with sorting the encounter units
};
enum EncounterState