Core/InstanceScript: Encounterframe research - extended the EncounterFrameType enum
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@@ -42,8 +42,14 @@ typedef std::set<Creature*> MinionSet;
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enum EncounterFrameType
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{
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ENCOUNTER_FRAME_ADD = 0,
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ENCOUNTER_FRAME_REMOVE = 1,
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ENCOUNTER_FRAME_ENGAGE = 0,
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ENCOUNTER_FRAME_DISENGAGE = 1,
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ENCOUNTER_FRAME_UPDATE_PRIORITY = 2,
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ENCOUNTER_FRAME_ADD_TIMER = 3,
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ENCOUNTER_FRAME_ENABLE_OBJECTIVE = 4,
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ENCOUNTER_FRAME_UPDATE_OBJECTIVE = 5,
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ENCOUNTER_FRAME_DISABLE_OBJECTIVE = 6,
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ENCOUNTER_FRAME_UNK7 = 7, // Seems to have something to do with sorting the encounter units
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};
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enum EncounterState
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