Core: Cleanup locale handling.

It also fixes the recent problem of strange strings.

--HG--
branch : trunk
This commit is contained in:
linencloth committed 2010-09-17 07:04:29 +02:00
1 parent 5de48a67c6
commit d8a854d6e0
19 files changed
+39 -45

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@@ -1634,7 +1634,7 @@ namespace Trinity
public:
MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID)
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
void operator()(WorldPacket& data, int32 loc_idx)
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* text = sObjectMgr.GetTrinityString(i_textId,loc_idx);
@@ -1715,7 +1715,7 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp
if (!player || !player->GetSession())
return;
uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
char const* text = sObjectMgr.GetTrinityString(textId, loc_idx);
WorldPacket data(SMSG_MESSAGECHAT, 200);