*Fix Gargoyle feeding behaviour - original patch by thenecromancer.
*Add SPELL_TARGET_TYPE_CONTROLLED for spell_script_target table for fast search of units(grid search skipped) and to prevent applying effects to not owned summons --HG-- branch : trunk
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@@ -1936,11 +1936,30 @@ void Spell::EffectDummy(uint32 i)
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bp = damage;
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}
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m_caster->CastCustomSpell(unitTarget,m_spellInfo->CalculateSimpleValue(1),&bp,NULL,NULL,true);
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// Suicide
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// Corpse Explosion (Suicide)
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unitTarget->CastCustomSpell(unitTarget,43999,&bp,NULL,NULL,true);
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// Set corpse look
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unitTarget->SetDisplayId(25537+urand(0,3));
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}
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// Runic Power Feed ( keeping Gargoyle alive )
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else if (m_spellInfo->Id == 50524)
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{
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// No power, dismiss Gargoyle
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if (m_caster->GetPower(POWER_RUNIC_POWER)<30)
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m_caster->CastSpell((Unit*)NULL,50515,true);
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else
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m_caster->ModifyPower(POWER_RUNIC_POWER,-30);
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return;
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}
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// Dismiss Gargoyle
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else if (m_spellInfo->Id == 50515)
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{
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// FIXME: gargoyle should fly away
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unitTarget->setDeathState(JUST_DIED);
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m_caster->RemoveAurasDueToSpell(50514);
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return;
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}
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break;
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}
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