Core/Datastores: backported hotfix system implementation
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// DO NOT EDIT!
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// Autogenerated from DB2Structure.h
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#include "HotfixDatabase.h"
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// Force locale statments to appear exactly in locale declaration order, right after normal data fetch statement
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#define PREPARE_LOCALE_STMT(stmtBase, sql, con) \
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static_assert(stmtBase + 1 == stmtBase##_LOCALE, "Invalid prepared statement index for " #stmtBase "_LOCALE"); \
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PrepareStatement(stmtBase##_LOCALE, sql, con);
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void HotfixDatabaseConnection::DoPrepareStatements()
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{
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if (!m_reconnecting)
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m_stmts.resize(MAX_HOTFIXDATABASE_STATEMENTS);
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// KeyChain.db2
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PrepareStatement(HOTFIX_SEL_KEY_CHAIN, "SELECT Id, Key1, Key2, Key3, Key4, Key5, Key6, Key7, Key8, Key9, Key10, Key11, Key12, Key13, Key14, Key15, Key16, "
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"Key17, Key18, Key19, Key20, Key21, Key22, Key23, Key24, Key25, Key26, Key27, Key28, Key29, Key30, Key31, Key32 FROM key_chain ORDER BY ID DESC", CONNECTION_SYNCH);
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// Item.db2
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PrepareStatement(HOTFIX_SEL_ITEM, "SELECT ID, Class, SubClass, SoundOverrideSubclass, Material, InventoryType, Sheath FROM item ORDER BY ID DESC", CONNECTION_SYNCH);
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// ItemCurrencyCost.db2
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PrepareStatement(HOTFIX_SEL_ITEM_CURRENCY_COST, "SELECT ID, ItemID FROM item_currency_cost ORDER BY ItemID DESC", CONNECTION_SYNCH);
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// ItemExtendedCost.db2
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PrepareStatement(HOTFIX_SEL_ITEM_EXTENDED_COST, "SELECT ID, RequiredHonorPoints, RequiredArenaPoints, RequiredArenaSlot, "
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"RequiredItem1, RequiredItem2, RequiredItem3, RequiredItem4, RequiredItem5, "
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"RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, "
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"RequiredPersonalArenaRating, ItemPurchaseGroup, "
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"RequiredCurrency1, RequiredCurrency2, RequiredCurrency3, RequiredCurrency4, RequiredCurrency5, "
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"RequiredCurrencyCount1, RequiredCurrencyCount2, RequiredCurrencyCount3, RequiredCurrencyCount4, RequiredCurrencyCount5, "
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"RequiredFactionId, RequiredFactionStanding, RequirementFlags, RequiredAchievement FROM item_extended_cost ORDER BY ID DESC", CONNECTION_SYNCH);
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// Item-sparse.db2
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PrepareStatement(HOTFIX_SEL_ITEM_SPARSE, "SELECT ID, Quality, Flags1, Flags2, Unk1, Unk2, BuyCount, BuyPrice, SellPrice, InventoryType, "
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"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, RequiredSpell, RequiredHonorRank, "
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"RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, MaxCount, Stackable, ContainerSlots, "
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"ItemStatType1, ItemStatType2, ItemStatType3, ItemStatType4, ItemStatType5, "
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"ItemStatType6, ItemStatType7, ItemStatType8, ItemStatType9, ItemStatType10, "
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"ItemStatValue1, ItemStatValue2, ItemStatValue3, ItemStatValue4, ItemStatValue5, "
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"ItemStatValue6, ItemStatValue7, ItemStatValue8, ItemStatValue9, ItemStatValue10, "
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"ItemStatAllocation1, ItemStatAllocation2, ItemStatAllocation3, ItemStatAllocation4, ItemStatAllocation5, "
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"ItemStatAllocation6, ItemStatAllocation7, ItemStatAllocation8, ItemStatAllocation9, ItemStatAllocation10, "
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"ItemStatSocketCostMultiplier1, ItemStatSocketCostMultiplier2, ItemStatSocketCostMultiplier3, ItemStatSocketCostMultiplier4, ItemStatSocketCostMultiplier5, "
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"ItemStatSocketCostMultiplier6, ItemStatSocketCostMultiplier7, ItemStatSocketCostMultiplier8, ItemStatSocketCostMultiplier9, ItemStatSocketCostMultiplier10, "
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"ScalingStatDistribution, DamageType, Delay, RangedModRange, "
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"SpellID1, SpellID2, SpellID3, SpellID4, SpellID5, "
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"SpellTrigger1, SpellTrigger2, SpellTrigger3, SpellTrigger4, SpellTrigger5, "
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"SpellCharges1, SpellCharges2, SpellCharges3, SpellCharges4, SpellCharges5, "
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"SpellCooldown1, SpellCooldown2, SpellCooldown3, SpellCooldown4, SpellCooldown5, "
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"SpellCategory1, SpellCategory2, SpellCategory3, SpellCategory4, SpellCategory5, "
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"SpellCategoryCooldown1, SpellCategoryCooldown2, SpellCategoryCooldown3, SpellCategoryCooldown4, SpellCategoryCooldown5, "
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"Bonding, Name, Name2, Name3, Name4, Description, PageText, LanguageID, PageMaterial, StartQuest, LockID, Material, Sheath, RandomProperty, RandomSuffix, ItemSet, "
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"Area, Map, BagFamily, TotemCategory, SocketColor1, SocketColor2, SocketColor3, Content1, Content2, Content3, SocketBonus, GemProperties, ArmorDamageModifier, "
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"Duration, ItemLimitCategory, HolidayID, StatScalingFactor, CurrencySubstitutionID, CurrencySubstitutionCount FROM item_sparse ORDER BY ID DESC", CONNECTION_SYNCH);
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PREPARE_LOCALE_STMT(HOTFIX_SEL_ITEM_SPARSE, "SELECT ID, Name_lang, Name2_lang, Name3_lang, Name4_lang, Description_lang FROM item_sparse_locale WHERE locale = ?", CONNECTION_SYNCH);
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}
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HotfixDatabaseConnection::HotfixDatabaseConnection(MySQLConnectionInfo& connInfo) : MySQLConnection(connInfo)
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{
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}
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HotfixDatabaseConnection::HotfixDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo)
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{
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}
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HotfixDatabaseConnection::~HotfixDatabaseConnection()
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{
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}
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