Core/Datastores: backported hotfix system implementation

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Ovahlord committed 2020-02-21 23:13:38 +01:00
1 parent 4bc9c07407
commit d9b854ad59
87 files changed
+2227 -2251

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@@ -413,7 +413,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
{
float weaponSpeed = BASE_ATTACK_TIME / 1000.f;
if (Item* weapon = GetWeaponForAttack(BASE_ATTACK, true))
weaponSpeed = weapon->GetTemplate()->Delay / 1000;
weaponSpeed = weapon->GetTemplate()->GetDelay() / 1000;
if (GetShapeshiftForm() == FORM_CAT)
{