Core/Datastores: backported hotfix system implementation
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@@ -413,7 +413,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
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{
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float weaponSpeed = BASE_ATTACK_TIME / 1000.f;
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if (Item* weapon = GetWeaponForAttack(BASE_ATTACK, true))
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weaponSpeed = weapon->GetTemplate()->Delay / 1000;
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weaponSpeed = weapon->GetTemplate()->GetDelay() / 1000;
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if (GetShapeshiftForm() == FORM_CAT)
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{
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