Core: optimize string splitting
- Mainly affects item loading performance - Reduces guild loading time a lot --HG-- branch : trunk
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@@ -13806,7 +13806,7 @@ void CharmInfo::LoadPetActionBar(const std::string& data)
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{
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InitPetActionBar();
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Tokens tokens = StrSplit(data, " ");
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Tokens tokens(data, ' ');
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if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
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return; // non critical, will reset to default
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@@ -13816,9 +13816,9 @@ void CharmInfo::LoadPetActionBar(const std::string& data)
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for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index)
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{
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// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
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ActiveStates type = ActiveStates(atol(iter->c_str()));
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ActiveStates type = ActiveStates(atol(*iter));
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++iter;
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uint32 action = uint32(atol(iter->c_str()));
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uint32 action = uint32(atol(*iter));
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PetActionBar[index].SetActionAndType(action, type);
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