Core/Objects: ported changes for the collision height changes when mounting up

This commit is contained in:
Ovahlord committed 2019-03-17 15:22:17 +01:00
1 parent 038576a919
commit da25314178
3 files changed
+10 -7

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@@ -2187,12 +2187,10 @@ void WorldObject::SetZoneScript()
m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceScript();
else if (!map->IsBattlegroundOrArena())
{
uint32 zoneId = GetMap()->GetZoneId(GetPhaseShift(), GetPosition());
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneId))
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
m_zoneScript = bf;
else
m_zoneScript = sOutdoorPvPMgr->GetZoneScript(zoneId);
m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
}
}
}