*Allow auras SPELL_AURA_MECHANIC_DURATION_MOD and similar to use effect mechanics to check which spell can be moded.
*Note: prev commit was about freezing arrow:) --HG-- branch : trunk
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@@ -2135,7 +2135,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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}
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// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
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// Needed by freezing trap and few other spells
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// Needed by freezing arrow and few other spells
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if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
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&& m_spellInfo->Category == spellInfo->Category)
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((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id);
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@@ -2179,7 +2179,7 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
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DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
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// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
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// Needed by freezing trap and few other spells
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// Needed by freezing arrow and few other spells
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if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
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&& m_spellInfo->Category == spellInfo->Category)
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((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id);
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