diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 12a0d60cec..26fcfe587f 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2062,25 +2062,25 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert { switch (properties->Type) { - case SUMMON_TYPE_MINION: - case SUMMON_TYPE_GUARDIAN: - case SUMMON_TYPE_GUARDIAN2: - mask = UNIT_MASK_GUARDIAN; - break; - case SUMMON_TYPE_TOTEM: - case SUMMON_TYPE_LIGHTWELL: - mask = UNIT_MASK_TOTEM; - break; - case SUMMON_TYPE_VEHICLE: - case SUMMON_TYPE_VEHICLE2: - mask = UNIT_MASK_SUMMON; - break; - case SUMMON_TYPE_MINIPET: - mask = UNIT_MASK_MINION; - break; - default: - if (properties->Flags & 512) // Mirror Image, Summon Gargoyle + case SUMMON_TYPE_MINION: + case SUMMON_TYPE_GUARDIAN: + case SUMMON_TYPE_GUARDIAN2: mask = UNIT_MASK_GUARDIAN; + break; + case SUMMON_TYPE_TOTEM: + case SUMMON_TYPE_LIGHTWELL: + mask = UNIT_MASK_TOTEM; + break; + case SUMMON_TYPE_VEHICLE: + case SUMMON_TYPE_VEHICLE2: + mask = UNIT_MASK_SUMMON; + break; + case SUMMON_TYPE_MINIPET: + mask = UNIT_MASK_MINION; + break; + default: + if (properties->Flags & 512) // Mirror Image, Summon Gargoyle + mask = UNIT_MASK_GUARDIAN; break; } break; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 8d106588b4..9d73cba0ae 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8908,7 +8908,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype) if ((IsPet() || IsGuardian()) && !IsInCombat() && pOwner) // Must check for owner or crash on "Tame Beast" { // For every yard over 5, increase speed by 0.01 - // to help prevent pet from lagging behind and despawning + // to help prevent pet from lagging behind and despawning float dist = GetDistance(pOwner); float base_rate = 1.00f; // base speed is 100% of owner speed