Core: Move some more INFO-level logentries to DEBUG
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@@ -4226,7 +4226,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
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return;
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TC_LOG_DEBUG("spells", "Spell Effect: Stuck");
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TC_LOG_INFO("spells", "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUIDLow(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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TC_LOG_DEBUG("spells", "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUIDLow(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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if (player->IsInFlight())
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return;
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