Core/Player: Implement server-side loading/saving of CUF profiles
CompactUnitFrames / RaidProfiles / GroupUI There are unknown fields added to DB, received and sent in packets that should be renamed
This commit is contained in:
1 parent
38dbea7583
commit
db819bbdbe
13 files changed
+438
-47
No files matched your search
@@ -166,6 +166,10 @@ bool LoginQueryHolder::Initialize()
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, stmt);
|
||||
|
||||
Reference in new issue
Block a user