Core/Player: Implement server-side loading/saving of CUF profiles

CompactUnitFrames / RaidProfiles / GroupUI

There are unknown fields added to DB, received and sent in packets
   that should be renamed
This commit is contained in:
Nay committed 2012-09-05 19:01:28 +01:00
1 parent 38dbea7583
commit db819bbdbe
13 files changed
+438 -47

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@@ -166,6 +166,10 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, stmt);