Core/Unit: Corrected packet structure in Unit::BuildMovementPacket
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@@ -17102,6 +17102,9 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
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*data << float (GetTransOffsetO());
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*data << uint32(GetTransTime());
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*data << uint8 (GetTransSeat());
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if (GetExtraUnitMovementFlags() & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT)
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*data << uint32(m_movementInfo.t_time2);
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}
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// 0x02200000
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