Core/Units: removed PvE level delta based block chance bonus

* according to simulationcraft there is no sign of it being real
This commit is contained in:
Ovahlord committed 2022-09-14 01:06:01 +02:00
1 parent 44d22dd3b3
commit dbc0de1e71
1 file changed
+1 -5
+1 -5
View File
@@ -2521,6 +2521,7 @@ float Unit::GetMeleeMissChance(Unit const* victim) const
float Unit::GetUnitBlockChance(Unit const* victim) const
{
float chance = 0.f;
if (Player const* playerVictim = victim->ToPlayer())
{
if (playerVictim->CanBlock())
@@ -2536,11 +2537,6 @@ float Unit::GetUnitBlockChance(Unit const* victim) const
{
chance = 5.0f;
chance += victim->GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
int32 const levelDiff = victim->getLevelForTarget(this) - getLevelForTarget(victim);
if (levelDiff > 0)
chance += 0.2f * levelDiff;
}
}