Core/Auras: Fixed saving auras with same spell id but different item source
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@@ -2970,7 +2970,7 @@ void Spell::DoSpellEffectHit(Unit* unit, uint8 effIndex, TargetInfo& hitInfo)
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createInfo
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.SetCasterGUID(caster->GetGUID())
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.SetBaseAmount(bp)
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.SetCastItem(m_CastItem)
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.SetCastItemGUID(m_CastItem ? m_CastItem->GetGUID() : ObjectGuid::Empty)
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.SetOwnerEffectMask(aura_effmask)
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.IsRefresh = &refresh;
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