diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f6675e1399..d9cbabb01b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5129,7 +5129,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) setDeathState(ALIVE); - SetWaterWalking(false); + SetWaterWalking(false, true); if (!HasUnitState(UNIT_STATE_STUNNED)) SetRooted(false);