From dc9c3362abd1ebba0222c586d2933d372894885e Mon Sep 17 00:00:00 2001 From: Your Name Date: Sun, 19 Jul 2015 10:19:23 +0200 Subject: [PATCH] Core/Players: Fix being able to water walk after being revived By IvanVojtko, closes #10950, closes #11323 --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f6675e1399..d9cbabb01b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5129,7 +5129,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) setDeathState(ALIVE); - SetWaterWalking(false); + SetWaterWalking(false, true); if (!HasUnitState(UNIT_STATE_STUNNED)) SetRooted(false);