Map local guids 6.x -> 3.3.35:

Implemented:
  https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
  https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
  https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
  https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
  https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
This commit is contained in:
pete318 authored and r00ty committed 2015-09-22 21:33:57 +02:00
1 parent 0427870585
commit dcb7082277
158 files changed
+2264 -2051

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@@ -1332,7 +1332,6 @@ DROP TABLE IF EXISTS `corpse`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `corpse` (
`corpseGuid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Character Global Unique Identifier',
`posX` float NOT NULL DEFAULT '0',
`posY` float NOT NULL DEFAULT '0',
@@ -1350,10 +1349,9 @@ CREATE TABLE `corpse` (
`time` int(10) unsigned NOT NULL DEFAULT '0',
`corpseType` tinyint(3) unsigned NOT NULL DEFAULT '0',
`instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
PRIMARY KEY (`corpseGuid`),
PRIMARY KEY (`guid`),
KEY `idx_type` (`corpseType`),
KEY `idx_instance` (`instanceId`),
KEY `idx_player` (`guid`),
KEY `idx_time` (`time`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Death System';
/*!40101 SET character_set_client = @saved_cs_client */;