Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
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@@ -51,7 +51,7 @@ void DynamicObject::AddToWorld()
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///- Register the dynamicObject for guid lookup and for caster
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if (!IsInWorld())
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{
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sObjectAccessor->AddObject(this);
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GetMap()->GetObjectsStore().Insert<DynamicObject>(GetGUID(), this);
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WorldObject::AddToWorld();
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BindToCaster();
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}
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@@ -74,7 +74,8 @@ void DynamicObject::RemoveFromWorld()
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UnbindFromCaster();
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WorldObject::RemoveFromWorld();
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sObjectAccessor->RemoveObject(this);
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GetMap()->GetObjectsStore().Remove<DynamicObject>(GetGUID());
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}
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}
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@@ -88,7 +89,7 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe
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return false;
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}
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
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WorldObject::_Create(guidlow, HighGuid::DynamicObject, caster->GetPhaseMask());
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SetEntry(spellId);
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SetObjectScale(1);
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