Map local guids 6.x -> 3.3.35:

Implemented:
  https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
  https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
  https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
  https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
  https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
This commit is contained in:
pete318 authored and r00ty committed 2015-09-22 21:33:57 +02:00
1 parent 0427870585
commit dcb7082277
158 files changed
+2264 -2051

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+24 -31
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@@ -28,18 +28,18 @@ char const* ObjectGuid::GetTypeName(HighGuid high)
{
switch (high)
{
case HIGHGUID_ITEM: return "Item";
case HIGHGUID_PLAYER: return "Player";
case HIGHGUID_GAMEOBJECT: return "Gameobject";
case HIGHGUID_TRANSPORT: return "Transport";
case HIGHGUID_UNIT: return "Creature";
case HIGHGUID_PET: return "Pet";
case HIGHGUID_VEHICLE: return "Vehicle";
case HIGHGUID_DYNAMICOBJECT: return "DynObject";
case HIGHGUID_CORPSE: return "Corpse";
case HIGHGUID_MO_TRANSPORT: return "MoTransport";
case HIGHGUID_INSTANCE: return "InstanceID";
case HIGHGUID_GROUP: return "Group";
case HighGuid::Item: return "Item";
case HighGuid::Player: return "Player";
case HighGuid::GameObject: return "Gameobject";
case HighGuid::Transport: return "Transport";
case HighGuid::Unit: return "Creature";
case HighGuid::Pet: return "Pet";
case HighGuid::Vehicle: return "Vehicle";
case HighGuid::DynamicObject: return "DynObject";
case HighGuid::Corpse: return "Corpse";
case HighGuid::Mo_Transport: return "MoTransport";
case HighGuid::Instance: return "InstanceID";
case HighGuid::Group: return "Group";
default:
return "<unknown>";
}
@@ -57,15 +57,14 @@ std::string ObjectGuid::ToString() const
return str.str();
}
template<HighGuid high>
uint32 ObjectGuidGenerator<high>::Generate()
ObjectGuid ObjectGuid::Global(HighGuid type, LowType counter)
{
if (_nextGuid >= ObjectGuid::GetMaxCounter(high) - 1)
{
TC_LOG_ERROR("", "%s guid overflow!! Can't continue, shutting down server. ", ObjectGuid::GetTypeName(high));
World::StopNow(ERROR_EXIT_CODE);
}
return _nextGuid++;
return ObjectGuid(type, counter);
}
ObjectGuid ObjectGuid::MapSpecific(HighGuid type, uint32 entry, LowType counter)
{
return ObjectGuid(type, entry, counter);
}
ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid)
@@ -92,14 +91,8 @@ ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid)
return buf;
}
template uint32 ObjectGuidGenerator<HIGHGUID_ITEM>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_PLAYER>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_GAMEOBJECT>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_TRANSPORT>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_UNIT>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_PET>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_VEHICLE>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_DYNAMICOBJECT>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_CORPSE>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_INSTANCE>::Generate();
template uint32 ObjectGuidGenerator<HIGHGUID_GROUP>::Generate();
void ObjectGuidGeneratorBase::HandleCounterOverflow(HighGuid high)
{
TC_LOG_ERROR("misc", "%s guid overflow!! Can't continue, shutting down server. ", ObjectGuid::GetTypeName(high));
World::StopNow(ERROR_EXIT_CODE);
}