Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
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@@ -641,7 +641,7 @@ public:
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return false;
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}
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handler->PSendSysMessage(LANG_OBJECT_GUID, guid.GetCounter(), guid.GetHigh());
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handler->PSendSysMessage(LANG_OBJECT_GUID, guid.ToString().c_str());
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return true;
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}
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@@ -1421,7 +1421,7 @@ public:
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PreparedStatement* stmt = NULL;
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// To make sure we get a target, we convert our guid to an omniversal...
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ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atoul(args)));
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ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
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// ... and make sure we get a target, somehow.
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if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
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@@ -2018,7 +2018,7 @@ public:
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return false;
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}
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handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUIDLow());
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handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUID().GetCounter());
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MotionMaster* motionMaster = unit->GetMotionMaster();
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float x, y, z;
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@@ -2061,9 +2061,9 @@ public:
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if (!target)
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handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
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else if (target->GetTypeId() == TYPEID_PLAYER)
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handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
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handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUID().GetCounter());
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else
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handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
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handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUID().GetCounter());
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break;
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}
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case FOLLOW_MOTION_TYPE:
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@@ -2077,9 +2077,9 @@ public:
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if (!target)
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handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
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else if (target->GetTypeId() == TYPEID_PLAYER)
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handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
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handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUID().GetCounter());
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else
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handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
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handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUID().GetCounter());
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break;
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}
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case HOME_MOTION_TYPE:
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