Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
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@@ -292,7 +292,7 @@ public:
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uint32 flag = target->GetUInt32Value(UNIT_FIELD_FLAGS);
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uint32 npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS);
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uint32 dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS);
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handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUIDLow(), factionid, flag, npcflag, dyflag);
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handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag);
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return true;
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}
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@@ -328,7 +328,7 @@ public:
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return false;
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}
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handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUIDLow(), factionid, flag, npcflag, dyflag);
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handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag);
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target->setFaction(factionid);
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target->SetUInt32Value(UNIT_FIELD_FLAGS, flag);
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