Core/Misc: Refactor scripts to fix static analysis warnings
First batch of fixes targeting 100 issues reported by Coverity
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@@ -42,13 +42,22 @@ class npc_pet_hunter_snake_trap : public CreatureScript
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struct npc_pet_hunter_snake_trapAI : public ScriptedAI
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{
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npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { }
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npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_spellTimer = 0;
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_isViper = false;
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}
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void EnterCombat(Unit* /*who*/) override { }
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void Reset() override
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{
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_spellTimer = 0;
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Initialize();
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CreatureTemplate const* Info = me->GetCreatureTemplate();
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