*Merge with 551.
--HG-- branch : trunk
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@@ -438,19 +438,20 @@ Map::LoadGrid(const Cell& cell, bool no_unload)
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{
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ObjectGridLoader loader(*grid, this, cell);
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loader.LoadN();
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setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
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// Add resurrectable corpses to world object list in grid
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ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
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setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
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// Not sure if this is the reason that far sight cause crash
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// Seems crash happens when trying to delete a far sight dynobj from an unopened grid
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ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 1.0f);
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grid->SetGridState(GRID_STATE_ACTIVE);
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if(no_unload)
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getNGrid(cell.GridX(), cell.GridY())->setUnloadFlag(false);
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}
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LoadVMap(63-cell.GridX(),63-cell.GridY());
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//LoadVMap(63-cell.GridX(),63-cell.GridY());
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}
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bool Map::Add(Player *player)
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