Core/Spells: Convert Replenishment in spell script
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@@ -6022,9 +6022,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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{
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// Replenishment - roll chance
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if (roll_chance_i(aurEff->GetAmount()))
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{
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CastSpell(this, 57669, true, castItem, triggeredByAura);
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}
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}
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break;
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}
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